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The player whose Turn marker is in first position (spot marked "1") on the Bid Order track goes first and announces which spot of the Turn Order Track she wishes to place her Turn Marker on she immediately pays to the bank the amount of Gold Coins indicated on that spot, and places her Turn Marker there.
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FIVE TRIBES 2 PLAYER SERIES
Sum of VPS for each series of Merchandise (but not Fakirs) you own that are all differentĪt the start of the game and the beginning of all new turns, all players must bid for Turn Order to determine the order in which they will play this turn: 1.5 VPS for each Palace on all of your Tiles.3 VPS for each Palm Tree on all of your Tiles (those with one of your Camels on it).1 VP for each Vizier (YELLOW Meeple) you own + 10 VPS for each opponent who has strictly less Viziers than you do.You score Victory Points (VPS) at game end, in the following ways: At the end of the game, the player with the most Victory Points is declared The Great Sultan and wins. In Five Tribes, you play the role of a stranger venturing into the legendary city-state of Naqala to maneuver the local Tribes, invoke old Djinns and gain influence. The game can now start! Object of the Game Place the Palm Trees, Palaces and all remaining Gold Coins in a bank within easy reach of the players 9. Shuffle the Djinns' cards and set them face down in a draw pile, then draw the top 3 and lay them face up next to the draw pile 8. Shuffle all Resource cards to form a draw pile face down, then draw the top 9 cards and lay them face up in a row, next to the draw pile 7. This will determine in which order the players initially bid for position on the Turn Order Track 6. Take the players' Turn markers and randomly place them on the Bid Order track 5. Place the Bid Order & Turn Order Tracks next to the Sultanate. Mix all 90 wooden Meeples in the bag, then grab and drop them in random sets of 3 on each Tile 4. Mix all 30 Tiles and place them randomly face up, to form a rectangle of 5 圆 Tiles: This is the Sultanate 3. Players should keep the value of Gold Coins they hold face down (so that the exact amount remains secret from other players) until the end of the game. This means that each player will play two times per turn (it is even possible to play two times in a row if you place your markers on two adjacent spots).Įach player also gets 50 Gold Coins (9 coins worth "5" each + 5 worth "1" each) 2. Note: in a 2-player game, each player takes two Turn markers instead of one. In 2-player games, one player takes all 11 Pink Camels and 2 Turn markers, and the other all 11 Blue Camels and 2 Turn markers. The extra pink and blue Camels and Turn markers are not used. In 3- and 4-player games, each player takes 8 Camels and 1 Turn marker of the color of his choice 1. This will help your tray stay flush with your game's box top, preventing pieces inside from spilling over when storing your game. Rather than discarding the empty frames, insert them under the vacuum tray inside your game box. If this is the first play, punch out all the pieces from the game's punchboards. 54 Resource cards: 36 Merchandise and 18 Fakirs.96 Gold Coins (48 worth "5" and 48 worth "1" each).30 Tiles (12 Blue valued Tiles: Villages & Sacred Places with a Blue point value - 18 Red valued Tiles: Markets & Oasis with a Red point value).2 Player sets of 11 Camels and 2 Player's Turn markers each.2 Player sets of 8 Camels and 1 Player's Turn marker each.Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours! Components The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala.